One PvE Stigma core, one set of stat priorities, the PvP swaps that actually matter — all cross-checked against what top Global Templars run.
| Stigma | What it does & why it's here |
|---|---|
| Empyrean Lord's Punishment | AoE stun on up to 4 targets (100% on NPCs) — your strongest enmity and opener tool. |
| Doom Shield | Rushes to a target, knocks it down, shields you and prepares Judgment. A core part of the rotation, not a defensive afterthought. |
| Battlefield Banner | Converts your Defense stat into Attack — a tank's defense literally becomes threat. |
| Taunt | 30s cooldown with a Shrink debuff and a 50% taunt chance on players. Level it only if forced-target uptime is a problem. |
Push Judgment first: Specialty at 12 gives a guaranteed Critical Hit, 16 removes its cooldown — then push it to 20 with Daevanion nodes. Pummel at 12 (cooldown reduction) and Warding Strike at 12 (Damage Tolerance) / 16 (party protection) come next.
Rotation: Open with Shield Smite or Doom Shield to start a Judgment window → Pummel + Vicious Strike while Judgment procs → fully charge Punishment when the boss holds still → reapply Warding Strike and repeat. Max the Fury passive so successful blocks boost party damage. On the Nezekan Daevanion board, take the blue nodes for Judgment, Punishment and Pummel first.
Accuracy first — a missed opener is a dropped threat table. Then HP, then Defense or Block, whichever your gear already has. Chasing damage before your attacks always land is pointless; your groups have DPS for that.
Swap Noble Armor and Grapple in for Taunt and Battlefield Banner. Grapple pulls targets in group PvP; Noble Armor is the survival window.
Doom Shield, Empyrean Lord's Punishment, Battlefield Banner and Taunt is the standard PvE set; the single most-sampled variant swaps Taunt for Noble Armor. Battlefield Banner converting Defense into Attack is the piece tanks never remove.
Accuracy first — a missed opener becomes a threat problem — then HP, then Defense or Block. Damage stats come last on a tank.
Through Judgment windows: Doom Shield or Shield Smite starts them, Pummel and Vicious Strike extend them, and a fully charged Punishment lands inside. The Fury passive converts your blocks into party damage.