One PvE Stigma core, one set of stat priorities, the PvP swaps that actually matter — all cross-checked against what top Global Clerics run.
| Stigma | What it does & why it's here |
|---|---|
| Light of Protection | Toggle, +10.5% PvE Damage Boost and Damage Tolerance for you and nearby party members. Turn it on and leave it on. |
| Noble Aura | Summons an aura that attacks your target alongside you — you keep dealing damage while you heal. |
| Earth Punishment | Earth damage plus a DoT. Maintaining it feeds the Condemnation crit cycle — this is how your damage works. |
| Prayer of Amplification | Party damage amplification. (Summon Resurrection is the raid-safety alternative for the fourth slot.) |
Push Condemnation — its Specialty at 12 resets its cooldown on a crit, so crit chance quietly boosts your offense. Judgment Thunder, Radiant Recovery and Chain of Torment round out damage and sustain; max Healing Light for the primary heal.
Rotation: Maintain Earth Punishment to trigger Condemnation crits → apply Chain of Torment debuffs → deal spell damage while the party is healthy → cast Healing Light ahead of predictable boss attacks, not after → reserve Absolution for heavy area damage or cleanses. The healing stat trap: Cleric heals scale from Attack, so blindly stacking defense weakens both sides of the class.
Attack > Critical Hit > HP — yes, Attack, because it also scales your healing. On gear, Weapon/Critical Damage Boost lines lead. This is the single most counterintuitive stat page in the game; trust it.
Swap Absolution (debuff strip + party heal) and Salvation (3s immunity) in for Noble Aura and Summon Resurrection. Voice of Doom cuts enemy healing and potions by 60% for 20s — the anti-healer option.
Earth Punishment, Light of Protection, Prayer of Amplification and Noble Aura — about 25% of sampled Clerics run exactly it. Summon Resurrection is the raid-safety alternative for the fourth slot.
Yes — Attack improves both your damage and your healing. Stacking pure defense quietly weakens both sides of the class; Attack > Critical Hit > HP is the correct priority.
The Earth Punishment → Condemnation cycle: keeping Earth Punishment ticking feeds Condemnation's crit-reset Specialty. Ignore it and your damage halves.