One PvE Stigma core, one set of stat priorities, the PvP swaps that actually matter — all cross-checked against what top Global Chanters run.
| Stigma | What it does & why it's here |
|---|---|
| Undefeated Mantra | Toggle, the same +10.5% party buff as the Cleric's Light of Protection. Nearly 100% of top Chanters run it. |
| Sprint Mantra | Raises party Move Speed and gives everyone a chance to heal on hit. |
| Power of the Storm | +20% Combat Speed and -20% cooldowns for you, -10% for the party, on a 120s cooldown. Save it for burst phases. |
| Marchutan's Wrath | The Chanter's best Stigma coefficient — hits up to 4 targets and opens a Dark Crush window. |
Push Dark Crush to 20 — 'Dark Crush 20' is the mark of a developed Chanter, and only a level 20 skill runs three Specialties at once (crit, chained Piercing Strike, no cooldown). Spinning Strike / Impactful Crush open the Dark Crush window; Onslaught basic chains restore MP between skills.
Rotation: Keep Undefeated Mantra active at all times → Spinning Strike or Impactful Crush to open Dark Crush → Onslaught chains for MP between cooldowns → Power of the Storm during the party's burst phase → keep Recuperation available for emergency healing and debuff removal.
Accuracy > Attack > Critical Hit — and Accuracy can be genuinely tight early on this class, so check it before assuming. Front/Back Attack Damage Boost and Weapon Damage Boost lead the gear hunt.
Swap Obliterate (Knockdown on up to 4 enemies) in for Marchutan's Wrath. Barrier Spell — party HP cannot fall below 10% for 3 seconds — is the group-fight option. Play mobile support: protect key allies, dispel controls.
Sprint Mantra, Undefeated Mantra, Power of the Storm and Marchutan's Wrath — about 19% of sampled Chanters run exactly it. Undefeated Mantra is close to universal.
Accuracy > Attack > Critical Hit, and Accuracy can be tight early — check it before anything else. Front/Back Attack Damage Boost and Weapon Damage Boost lead the gear hunt.
Dark Crush is the Chanter's main skill and 20 is its maximum level. Skill points stop at 10; levels 11–20 need Daevanion nodes, gear and Arcana. Only a level 20 skill can run three Specialties at once.